Game Management Guidelines

These Game Management Guidelines are created upon the principles and spirit of the game, to clarify law application and to provide all rugby participants direction, and a foundation for the game to be played. This is published and distributed by USA Rugby.

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Global Law Trials adopted for MidSouth Rugby Ref Society

50:22 Kick from inside own half, bounces into touch inside opponents’ 22m area Kicking team gets the lineout throw Quick throw is possible Cannot be taken back into the 50 and immediately kicked If you take back, must be a tackle/ruck/maul/touched by opponent [Just like a 22-meter mindset, some of us may verbally say “taken… Continue reading Global Law Trials adopted for MidSouth Rugby Ref Society

Technical Zones Explained

The technical zone is crucial for player safety, event organization, and spectator enjoyment. It is easy to mark the areas with a rope/divider, cones, pain, and good communication amongst all participants. The following are features of an adequate technical zone: The technical zone is defined as the space in front of the rope/barrier between the 10 m… Continue reading Technical Zones Explained

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Referee Coaching Reports

The Midwest Rugby referee Society referee development committee, chaired by Billy Koval and assisted by to Tim Enos and Dan Frankenfeld, have published a referee coaching report. This report aids in communication between the referee and coach, and also documents a referee’s progression, when compared across games and seasons. In order to advance from C3… Continue reading Referee Coaching Reports

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